Market
Resources are needed for buildings and army. Today you may need more wood, tomorrow more gold.
But, what is happening if you are in a big rush - you need to go to school, or to work - and don't have enough
gold let's say to build army or a building?
To keep things simple and do not waste users time I decide to implement a very simple system at the market.
User can change his own resources (from wood to gold for example) by paying a commission that depends on market level.
This way in just a couple of seconds and 2-3 mouse clicks job is done.
Recently, due to great idea that comes up on the game forum, exchange rates were introduced.
Percentages are calculated daily, based on total amount of resources available server wide.
This way a new dimension was added; some users may guess which the most valuable resource is
in the next day and take advantage of that!
Posibility of sending/receiving resources to/from other players (or other castles belonging to you)
is also present. All you need is wagons, you can buy them from the market.